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Under the research and planning label, you will find evidence of all the research, planning and development work we did as a group during pre-production, production and post-production stages of our project.
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Our finished Film Opening Sequence is at the top of the blog, and each candidate has posted their Preliminary Task Video Sequence as part of their answer to Q7 Evaluation.
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From,
Aidan Szczurek, Candidate number- 1770
Jeremy Kumarathasan, Candidate number- 1400
Daniel Gittings, Candidate number- 1230
In what ways does your media product use, develop or challenge forms and conventions of real media products?
We needed to research the conventions of genre, narrative, form and style to know what to conform to, and to ensure our opening was instantly recognisable to films in that genre.
Genre: Zombie-action sub-genre
To use the presentation above, press the button in the middle saying 'Start Prezi'. Then wait for the blue bar at the bottom to load. Finally press the right arrow at the bottom to look through and press fullscreen if you need it to be larger. Narrative structure
Todorov's Theory Todorov was a theorist who decided to split up the generic structure of events in a film into a general theory.
He showed that all films have to start off with an equilibrium. This is where the audience gets a sense of what the film events and surroundings are supposed to be like. You would learn about routines and how people are generally living. In apocalyptic zombie films like ours the equilibrium seems really far from reality but the audience still withholds their disbelief and accepts it as the normal while they view it. In our opening we set up the equilibrium as a dystopian suburban location where zombies roam around. There are a few survivors who are well equipped and are trying to kill the zombies. It also shows how Daniel and Maran are familiar with zombies and aren't surprised when they get chased. In these shots we used cross cutting between the zombies and the protagonists to show how they were close and connected, and a real and present danger.
Then there is normally a disruption. This is where an event disrupts the equilibrium often in a surprising way.It happens early in the film and is used as a device to hook the audience in. In our film you see the disruption at the end of our opening. This is where Daniel sacrifices himself to save Maran and then Maran gets knocked out by a rival gang member who you would later find out to be the main antagonist. This also creates narrative enigma as the audience don't know who knocked him out and what is Marans' fate. This in itself creates a cliffhanger.
Once the protagonists recognise there is a change they will try to fix it which is their attempts to repair. This is how they have to overcome obstacles to try to fix what the disruption caused. This will consist of the main part of the film as it is the most interesting and has the most plot twists, as they will normally have minor disruptions within the attempts to repair to keep the audience intrigued. We would have this as a hostage note or a cry for help from Maran, back to his group. Then his group would attempt to rescue him.
Todorov finally said that it always has to finish with a new equilibrium (or a return to the original). This is once the protagonists have completed their task or failed at it. It is where the audience is supposed to accept that that is the end and things will supposedly stay that way. We would finish our film with Maran being saved from the rival gang, though some of his group may be lost in the process to create a new equilibrium.
Form The role of an opening sequence is to introduce key characters, use title to provide institutional details, establish narrative and establish and anchor the genre.
We did our research on titles for the Zombie/Action genre and discovered they often choose dark colours. We used a dark red to represent our bloody theme. We used Live Type to execute the best possible text.
The music we used works in synergy with the action happening on screen This made sure we raised the tension and the excitement. In our research we found out that in films like Resident Evil this is very effective. It took us a while to find the music, but it was the best one we found.
Style To create the correct dystopian effect to go with our genre we had to get the right grading, which was slightly dim and gloomy to represent the atmosphere of the situation and the film. We graded our opening in comparison to 'I am Legend' and '28 days later'. We wanted our film to be realistic and represent the gritty reality of an apocalypse creating an atmosphere of hopelessness that underlies everything.
My video commentary below is me talking about how different aspects affect the audience and what we were trying to achieve.
Due to technical difficulties the video below has strange flashes and is jolty in places.
How does your media product represent particular social groups? In our current society we felt that the norm is that we are very multicultural. This is why we broke the zombie-action stereotypes of using only white-British actors as this view is outdated and it would be unrealistic to not have a diverse ethnic cast. We tried to represent a wide range of social and ethnic groups in our film and we did this by having these groups represented positively in certain characters.
Both of our protagonists are young males which is our core-target audience. We later introduce a female, around the same age who becomes one of the leaders but at the same time is a 'princess' due to her being the love interest.
Daniel
Daniel is a white male who is around 18 years old. He is a weapons expert as shown by him handling and using the advanced sniper rifle. He is one of the leaders of the main group with strong leadership qualities and a likable character. He is depicted as experienced and selfless as he chooses to sacrifice himself to save his comrade. He is inspired from Bob Lee Swagger in 'Shooter'. This is because of his cool headed approach at leadership and his precision with any kind of rifle. He is portrayed as an inspirational figure and is a great action hero. This challenges the conception of teenagers as they are portrayed as rowdy, obnoxious and selfish. This has been shown in lots of news coverage like the London riots and multiple stabbings around London.
Maran
Maran is a South Asian male who is also aged around 18 years old. He is the scout who is also experienced as he gives very precise details on wind direction and distances ensuring Daniel gets the right shots. He is shown to be an equal as Daniel asks Maran for advice about whether they can 'take' the zombies. This challenges the racial stereotypes that the foreign character is a failure and dies first. We felt that this keeps it current to the ethnicities in England and also helps us to not put off some of our target market. We feel strongly that new films shouldn't conform to these outdated views.
We later introduce a female into the group who is strong willed and is a very good fighter. We took inspiration from Michone who is a brilliant female fighter in the hit TV series The Walking Dead. This also challenges the stereotype that only males are strong physically and can fight
What kind of media institution might distribute your media product and why? As our film was a British production we wanted to use British production and distribution companies. We researched different distributors and producers and decided that Momentum Pictures and Bitten Productions would be the best studios to distribute our film as they fit well with our films genre and principles.
Momentum Pictures
We chose momentum pictures as our distribution company as they are a well known and highly popular British distributor. Our film is a solely British production and would be highly suitable for Momentum Pictures as they have previous success in the Zombie genre with films like The
Crazies, a film similar in many respects to our own. It didn't need a huge budget ($20 million), as it relied on high quality cinematography rather than expensive effects. It isn't a huge blockbuster but it is focused on creating a good film rather than just focusing on profits. It didn't have a saturated release since it doesn't have that wide reach.As Momentum Pictures have plenty of resources, they could easily get our film into the cinemas we want it to be in, as they have done the same before with films like The Crazies, Hobo with a shotgun, Seven Psychopaths and Haywire.
Bitten Productions
We decided to create our own production company, Bitten Productions. We needed an organisation that specialised in post-apocalyptic films.It would be well established with a good track record of producing high quality films in the Zombie genre. Its successful reputation would attract a faithful audience to films associated with its brand.
Our primary target audience would be predominantly males aged between 15-24. This is one of the largest groups that go to watch films in the cinema giving us a large reach. The two protagonists are in this group who our audience can identify with and aspire to. They are a mix of social and ethnic backgrounds to keep with current reality of the racially diverse England. We also chose this age group as we can identify with it as we are young directors. We wanted to have some blood and gore like dead zombies eating bodies thereby needing a 15 certificate rating eliminating younger viewers which is why we focused on the older ages.
Secondary audience
Our secondary audience would be females aged 15-24 and fans of the zombie-action genre. We chose this as we follow many conventions from previous zombie-action films like Zombieland, 28 days later, Resident Evil and Dawn of the Dead. This indicates that people who are attracted to these films would likely be drawn to our film. The female protagonist who later enters the film would also feature prominently in our marketing material.She is young, strong but still distinctly feminine. A figure women of this target group would aspire to.
How did you attract/address your audience? We used our knowledge of uses and gratifications to manipulate our audience into a good experience of the film and also chose specific characters to address different groups and attract them to watch our film.
Our film includes plenty of action sequencies along with cliff hangers and a narrative enigma as shown in our film opening . The audience are kept in suspense keen to follow the unpredictable storyline.Our audience will be familiar with the concepts we use and any developments we have made are still convincing and believable.With aspects of the horror genre we take the audience through an emotional roller coaster.They are sad and disturbed over the early loss of Daniel in the opening sequence and then shocked by the rifle butt knock-out of Maran.We will then use zombies through out the film as a few jump scares to keep the audience engaged with the film. Audiences enjoy feeling emotion when they go to the cinema even if it is sadness or fright. We will use this to enthrall our audience to keep them wanting more.
The action genre is enjoyed largely by males in the 15-24 year age group. Conventionally they enjoy shooting, explosions and people killing each other. We have kept to the action genre by including plenty of action with gunshots, fight scenes, blood splatters and explosions. This is what our key target market wants to see in a film. We also made sure we had protagonists in this group to have people that they can relate to. This is important as they will be on the posters and in the adverts to draw our key audience to come to our film. Due to the recently extremely popular video game Black Ops: 2, which has a whole mode based around zombie survival, our target market will make instant connections between them as our primary audience is the same as the games' and our title has strong references within the game. As this game is one of the top 10 best selling video-game franchises of all time, this gives us a greatly extended reach to our audience as they will feel a lot more involved and that they have a much bigger connection to our film.
One of our male protagonists is a British-Asian who has a very strong positive representation. This would attract the British-Asian market to watch our film and as this is a very large audience in Britain it would increase our reach a great deal.
Our female protagonist is young and strong but distinctly feminine and will also feature in our marketing which will attract both our primary and secondary audience.
What have you learnt about technologies from the process of constructing this product? Our research that we conducted during this process and the learning from setbacks led us to have a much better understanding of film making and the technologies used in it.
Film making has had a massive impact from technologies throughout it's cycle as they are always connected together. Different genres rely more on it than others, like action, but you still need a story-line to make a good film. We found that however good or bad our equipment was, it was down to us to make a good film and the technology would only be able to make it look prettier. The most we learnt was about how to use the technologies to make the most out of our resources.
Below is our directors commentary where we discuss thing that we learnt, things that we would change in hindsight and general obstacles that we had to overcome.
Software: We used Adobe Premier Pro to edit our sequence together. We have used this previously in GCSE work and our prelim work. We cut our clips from the raw footage using the razor tool and the crop tool. We had to use the speed/duration for certain clips to get the right effect that we wanted to use like slow-motion or to speed a scene up.
We had to spend a long time with brightness, contrast and saturation due to our shot being shot over the duration of the day so our lighting changed quite dramatically. This meant we had to change every shots grading to get the look of an apocalyptic zombie film and to make them all look as if they are at the same time of day as only 2 minutes 30 seconds have passed. Before we started our actual production we planned our shots out by using an animatic. This gave us an idea of timing and to see what was missing.
As our film was in the action genre we needed to have a lot of special effects. For these we used Adobe After Effects which had all the tools we needed. We needed to add muzzle flashes, explosions and blood splatters to keep with the conventions of the genre. For this we researched how to accurately do this on YouTube. We found that to achieve the most accurate muzzle flashes we needed to have moving clips from an effects cache and then use a mask over the character and gun to make sure it seemed as if the flare was in the correct place in the frame. We also found out to our surprise that we needed to make the flare react with the environment. For this we had to create a second mask and then add brightness to the areas of the environment that would be affected. It is a near identical process for explosions and blood splatters and the only difference is that you do need to have it lasting for many more frames, which means you have to move the mask for each frame rather than having one for one frame which makes the blood splatters and explosions much more time consuming.
Looking back at your preliminary task, what do you feel you have learnt in progression from it to the full product? Our prelim task prepared us for shooting a continuous running narrative that had to make sense and contain events and action.
Below is our prelim video which we made to practice creating a continuity sequence. Ours was called 'The G' and we needed to include techniques like match-on-action and reverse shots.
Planning
In our prelim we learned how we were supposed to properly and successfully plan a short clip. We learned how to draw out a clear and useful storyboard which would actually help us throughout the production stage. We also realised we had to have a script to fall back on as we learned the hard way that if we had to re-shoot we said different things at the different shoots. Then once we had both of these we needed to create a shot-list for the actual shoot. This contained the type of shots we use, the dialogue in the shot, the length of the shot and all the shots order. We realised that we wouldn't have been able to cope without this and was the most important thing on the shoot day.
Technologies
As I have said in the previous question we used lots of different technologies in our production. We first used all of the basic techniques like cutting, dragging, fades and stitches in our prelim. These techniques made a base for the more complex ones that we used in our final media product.
Techniques: Match-on-action:
We learned how to use this in our prelim by matching shots of opening doors and people sitting down. This gave us a sense of continuous motion and making everything seem fluid. In our actual media product we had to use match-on-action for the walking through the forest. This meant we had to take all the shots all the way through from each angle so we could edit them together at the correct places.
180 degree rule:
We struggled with this in the prelim task but we learnt from our problems and ended up using the rule to our advantage to get shots from the angle we wanted. At 0:36 in our opening sequence we needed to have our next shot from a certain side. This meant we had to have the camera cross the 180 degree line mid way through the shot. We could then have the camera on the right side of Maran when he looks in his binoculars.
Cross-cutting:
For our prelim we needed this to cut between the two characters, to show that two things are happening at the same time. For our media product we had to cross-cut between the zombies and the protagonists. This meant that we were able to shoot each shot seperatley and then just time them correctly in the edit. This gave us more freedom which made things easier.
Having had several meetings to come up with an idea for our
film, we came up with a variety of different ideas of a variety of different
genres. We then did research into our ideas and finally chose to do the
Zombie/Action genre, as we thought this was unique and it was something that
would be very fun to do. We researched this genre and films of this particular genre, from this we learnt about the typical conventions and how films followed them or even challenged them. We focused on characters, themes, events and iconography.
.
Below are different aspects of the research and how the research was applied.
Click on the image to enlarge
Click on the image to enlarge
How we applied our research to our opening sequence:
The film focuses on the survival of protagonists, they work together as a team to survive in the apocalyptic world. One of the survivors then sacrifices his life to kill some Zombies- this was inspired by 'I Am Legend'.
Our USP is the fact there is a rival group, and the narrative is based on the conflict which develops among these survivors.
We end the sequence with a cliff hanger as an unknown person knocks the survivor out- this keeps the audience engaged as they'll be willing to find out what happens.
Narrative Structure:
When it comes to the narrative structure of films they all tend to follow a similar format, and this is what Todorov's Theory highlights. Despite what genre the film may be, it still follows the conventional structure and it is as follows.
Our opening scenes consists of two of the 5 parts. The films starts off with the the equilibrium where everything seems fine as Daniel says 'we've seen nothing for hours, let's get back to camp', this makes everything seem fine. But when Maran sees the Zombies is the begiging of the distruption and this goes on to develop when a few Zombies are killed and they start chasing them. The later stages of the film is based on what happens to Maran after and how both rival gorups overcome each other and the Zombies.
Narrative Technique:
Example:
Why it was used?
Ellipsis
When Daniel and Maran are running away from the Zombies
.
As it was chase scene it was important we maintained a
fast pace, so we can’t show the entire journey as it’d be too slow and
tedious and therefore bore the audience. So we have to ensure we maintain a
well paced sequence to keep the audience thrilled and engaged.
Enigma code
When Maran was knocked out by an unknown person.
It will raise narrative enigma, and make the audience
question many things such as who is the unknown person, where is Maran, will
he survive, what’s going to happen now? These questions will make the
audience want to watch on and find out.
Cliff hanger
When Maran was knocked out by an unknown person.
The audience will want to know what happens next after
such a breathtaking chase.
Sound bridge
When Daniel loads, a sound is used rather than repeatedly
showing the shot of him reloading.
This makes the sequence slightly faster paced as you don’t
have to cut back to the reloading shot all the time. It prevents the sequence
from being slowed down.
Parallel
When the Zombies are moving towards Daniel and Jeremy.
The use of parallel editing allowed us to build up tension
as the Zombies were getting closer, as the audience will feel more engaged
and involved in the action, which is vital for them to have a good viewing
experience.
We followed Vladamir Propp's theory when it came to the characters.
The Villains- The Zombies play the villains in our film and are the ones who are behind the disruption.
The Hero(es)/Protagonist(s)- Daniel and Maran are the heroes introduced in the opening sequence of the film. Although Daniel's screen time may be small, he sacrificed himself for others which portrays him as a hero.
Form:
Click on the image and then zoom in if necessary to view content.
We did our research on titles for the Zombie/Action genre and they are often
in dark colours, hence why we used a dark red to represent our bloody theme. We
used Live Type to execute the best possible text.
The music we used works in synergy with the action on screen, this helped us raise the tension and excitement. Having done our research we found out that films like Resident Evil have similar music. It took us a long time to find the music, but it was the best one we found. The music was found on 'www.freeplaymusic.com'
Style:
The video below highlights all the factors we took into account when editing to get the perfect style for our genre.
In our film we wanted to challenge the stereotypes on race, gender and age. We did this through the process of casting and how we represented each character.
Age/Gender Young people in this day and age are often seen by others in a negative way, young people are represented as rude, rowdy and mischievous hooligans. We subverted these stereotypes in our opening scene/film, as the young people involved are caring and very unselfish.
The stereotypes of the younger generation has been a result of what happens in the modern society and how the media represent these issues. For example the London Riots from 2011 emphasise the hooligan side of young people, the way this issue was portrayed in the press and other forms of media focus fully on the negative aspects, and this is something we challenged in our film.
Overall in film the representations vary, in films such as 'Attack the Block' you see the more rough side of youngsters whereas in 'Zombieland' you see the more brave side.
We conform to stereotypes of men doing more of the physical work, as the two missionaries in the opening sequence are males and are out there to kill the Zombies.
Later in the narrative a female character is produced she challenges the stereotypes of females as she is seen as more physical and doing similar jobs to the men- such as killing Zombies and fighting the rival group.
These two images (above and below) show how young people are represented in a positive way being the problem solvers rather than the problem starters.
This image shows one type of stereotype there is of young people in the modern society.
Protagonist- Maran Race
A few images showing Maran in action in the opening sequence.
Brave
Young
Intelligent
Leader
The lead role is played by a British Asian male, this represents the nationality in a positive way rather than just using them as a token character. He is seen as Daniel's friend and guide, this is evident when he says 'nice shot' and 'slow easterly wind, they're getting closer'. Throughout the sequence he's on an equal footing to Daniel and they both work as a team.
However, during our initial planning we did contradict our aims on challenging these stereotypes by Maran being the one who sacrifices himself and Daniel being the one who survives and plays the protagonist
Although our film may challenge many stereotypes with Maran, a British Asian, playing the lead role it is not something which will shock the audience. This is because Britain is a very ethnically diverse place, and having a British Asian will not be seen controversial but the norm and something that'd be welcomed.
A few images showing the Zombies, and shot of me with the Zombies during the Big Shoot.
Although it's hard to tell we did ensure our zombies came from different ethnic backgrounds, this would ensure we had a positive representation of other ethnicities and equal representation of them too. We also tried to get an equal number of both male and female zombies, this would help us represent both genders in an equal manner.
If we could reshoot our film we would try to organise more female Zombies. Although we did try organising as many females, due to other commitments a lot of they were unable to make it.
We wanted to make our film a purely British Zombie film, therefore we did our research on different production companies and distribution companies. We wanted to ensure we had a strong British reach and therefore it was important to get the correct media institutions behind our film and therefore we chose a distribution company and created a production company according to that.
Click on the image and then zoom in if necessary to view content. Distribution Strategy:
We will start small and then increase the number screens as we believe our film has good potential and therefore it'll become popular over time. Like mentioned before, will be responsible will hold the domestic distribution rights and the international rights will be sold to other small companies. The film will be distributed in popular cinemas in the UK such as Cineworld and Vue rather than small independent ones.
'Momentum Pictures' also distributed the highly successful film- 'The King's Speech'. Although it may be a different genre we still think it's distribution strategy was very good and could potentially help the success of our film. This film started small, in terms of the number of screens it was shown in domestically and globally, however this grew dramatically due to it's success from 395 cinemas in the UK to 536 and 4 cinemas in the USA to 2584.
Since our primary target audience is the 16-24 year old males, we will go for a Summer release to ensure we can get as many of them to the cinema. This is also a very popular time of the year for films to be released.
When we exhibit our film, we will stick to the traditional cinema release so no use of 3D or IMAX, however after cinema release we intend to release our film on both DVD and Blu-ray. We will ensure it's accessible through all means, such as the internet, so will have a symbiosis relationship with companies such as Netflex.
The rating of our film is 15- this is due to the many scenes with very bloody and gory visuals, as it will not be appropriate for younger audiences. We also explore the apocalyptic world and in order to be as realistic as we can with our approach, we had to restrict younger ages from viewing the film.
Primary Target Audience
Secondary Target Audience
16 - 24 year old male audiences.
We chose our primary audience to be the 16 - 24 year old males mainly because it is one of the biggest markets out there when it comes to films, as this is the age group who go to the cinema the most.
It is also the age group and gender which our film will appeal to the most. This is due to themes which have come up in previous Zombie films and games such as ‘Call of Duty’.
The main actors in the film are of a similar age to the audience, allowing them to relate to them and look up to some of the positive representations of them- such as the selfless act to save people’s life.
Secondary Audience- Older fans of both Zombie and Action films of both genders and 16 - 24 year old female audiences.
The Zombie-Action genre is very successful and has been enjoyed by people of all groups, so it’d be a massive flaw if we were to isolate them from this film and narrow down the target audience too far.
The film follows many conventions of the genre; therefore older audience can still be familiar with the genre.
Later in the film a female protagonist is introduced, she will be an aspirational character and therefore appeal to the 16-24 female audience.
Our film will be British film as mentioned before, so it'll definitely target many British audiences as well as the primary audience and secondary audience.
One of the biggest British markets our film will attract is the British Asian community. The starring of a British Asian playing the lead role is one of our strong USPs and this will definitely attract this market as previous British Asian films such as 'Bend It Like Beckham', 'Slumdog Millionaire' and 'Bride and Prejudice'. Audiences like this ethnic diversity to films and this is evident from the success of these films.
The film will be marketed in appropriate way to ensure we reach the audience, so the rapid growth of viral marketing will play a big role, as our primary audience are very native to social networks, this will work well to our advantage. To ensure we widen our audience reach and get out to our secondary audience and other potential audiences we will have the more traditional forms of marketing such as TV spots, bill boards etc.
We ensured we attracted our audience successfully, therefore we had to do our research and understand what our target audience want in their films, and we then applied this to our film. We also decided to apply our knowledge of uses and gratification.
Click on the image and then zoom in if necessary to view content.
Audience Pleasure:
We deliberately included many elements in our film just so they appeal to our intended target audience as well things they'd enjoy.
The action we included in our opening sequence would definitely appeal to our intended our audiences especially the primary audience. We ensured we had a variety of different types of guns shots, as we didn't just want similar shots of the Zombies dying- therefore we had a scope view one, an over the shoulder shot and so on.
The build up of tension is something audience will enjoy/enjoyed. This is what I got from my feedback. The way the Zombies got closer was something people liked.
The variety of different camera shots we have will allow the audience to engage with the action as they get closer therefore feel involved.
Daniel dying, although may not be a positive thing, was something which we thought would be appreciated by the audience, and therefore they will sympathise for him- again ensuring they are engaged throughout.
We made the zombies as realistic as possible, therefore we'd be able to make the audience fear them and that'd be a sign of us reaching our target of getting a realistic outcome on the Zombie make-up.
Suspension of disbelief worked well in our film, except with two things initially. When the Zombies came closer it'd be a natural and realistic thing for Maran to shoot the Zombies, which we didn't do and we only see Maran shooting one Zombie. The one thing we couldn't fix was how realistic the explosion at the end was, realistically the fence should have also been exploded and this is where some struggled to suspend their disbelief, which is understandable.
It was important to ensure our film was made as realistic as possible therefore we wanted to make the Zombie make-up look real. This is so the audience are more likely to suspend their disbelief . We also got positive feedback for the realism to an certain extent.
Click on the image and then zoom in if necessary to view content. We would attract our audience through a variety of different marketing techniques.
We would attract our audience through a variety of different marketing techniques. We intend to follow a traditional form of marketing by setting up a viral campaign on both Facebook and Twitter. Considering our budget we will create a game to target a core audience, such a first person shooter. We will create both TV spots and a theatrical trailer.
After I did screening of our film to a variety of different people of both
genders and different ages I got them to fill out a questionnaire. Below I have
attached a few of the many questionnaires including both genders and a variety
of age group.
From this it was clear we were successful with some things and not so successful with others.
Many liked the way we constructed our shots, and the overall direction of our opening sequence. This shows how much we benefited from our re-shoot and rethinking our shot types.
There was a clear divide when it came to the success of the special effects such as the gun shots and explosion. Some said the explosion looked a bit 'fake', this is something which we expected as we thought the same as the fence should have gone flying too.
Our narrative seemed to be simple yet effect as the majority understood the over plot and weren't confused and this is a positive.
When it came to the genre they thought our film was there was a huge variety between Zombie, Action and Horror. Although most of them mentioned one or two of these not many said Zombie, so this could be something we would improve on.
Below I have attached a few of the many questionnaires including both genders and a variety of age groups.
Other than having a good narrative, we need the support of technology to produce our intended idea on the screen.
Below is our directors' commentary, we talk about the following:
What would we do differently with the benefit of hindsight?
What do we know that you didn’t know before?
What could we have done, but didn’t.
Software:
The main software we used was Adobe Premier, and having used that for our
GCSE project we were very experienced with it and knew what we were doing. We
were confident on how to use all the tools, such as the razor tool, pen tool
etc. We were also able to use other forms of editing on Premier such as the
speed and duration feature, which we used to apply either slow motion or to
speed things up.
While editing we included a variety of different editing techniques such as match on actions and sound bridges. We also did non-linear editing, as we were able to move all our shots around as we wished and shot them different orders according to set-ups and how easy they were relative to other shots. Before we did any of our shoot/editing we made an animatic on Premier, this allowed us to get a general idea of our timing, music and shot lengths.
For all the special effects in our film (there were a lot), we used After Effects. Below are two videos where I discuss how we achieved different effects, what worked and what didn't.
Our film heavily relied on technology as without them our final product will lack realism as the gun shots and explosions just wouldn't work. My overall learning curve when it came to this was high, I grew in confidence and ability when it came to doing this during the course of the project. I became quicker and better at adding the
Hardware
We used Canon HV30 to shoot our sequence, it was very good and were able to focus on a lot of key things. We made mistakes when using the camera as some of our shots were out of focus, however we rectified these mistakes in our re-shoot and eventually got to grips with all the techniques.
Since we shot outdoors we didn't have much lighting to actually do by ourselves, we just checked the weather for our shoot days.
Before starting our starting our film opening we had to do a prelim task. This task helped us brush up on our already existing film making skills as well as develop new techniques which we would apply to our film opening.
Task for the prelim:
Continuity task involving filming and editing a character opening a
door, crossing a room and sitting down in a chair opposite another character,
with whom he/she then exchanges a couple of lines of dialogue. This task should
demonstrate match on action, shot/reverse shot and the 180-degree rule.
Task for opening sequence:
To produce a 2 minute opening sequence for a fiction film. It
must have titles throughout, copyright-free soundtrack, understanding of
continuity editing and clear generic signifies.
The whole process we went through for our prelim task was fairly similar as what we went through for our opening sequence, however it was was the depth we went into and the amount time we spent on each factor which were different.
Time was very limited for our prelim task, although we never had a lot of time for our opening sequence we did have enough to time carefully thoroughly think through everything and aim for perfection with our final product.
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In the video below I talk about our prelim, highlight some of the similarities and differences between this and the opening sequence. I will also talk about the whole editing process.
With our prelim we only had one chance to get the all the shots we needed, whereas with our opening sequence we were able to go for re-shoots therefore our shots were better and well planned. We didn't really consider a target audience for our prelim
as our main focus was to exhibit a variety of different skills when it came to
shooting and editing. We simply came up with a topic, shot list, storyboard and
script. This was also due to the time we had, it was limited and we didn't want
to give ourselves too much to do. However, having showed a few people, they all
liked the twist with ‘the G’. With the opening sequence audience was one of the
highest priorities, as we ensured everything we did would appeal to them. After
a screening I did myself, I got the people to fill out a questionnaire from
which we received highly positive comments; this showed we had been successful with
our audience research.
Team Work
As a team we all worked well, we evenly distributed jobs and we were all very efficient when it came to completing them. There were hiccups during the course of this project, things didn't according to plan, however as a team we managed to overcome these issues- for example we had to shoot 3 days after school in a row to ensure we'd have all our shots in time for editing, and in order to do this we had to make sacrifices which we all did. Sometimes we did disagree with each other, but I think this helped us get the best final product we could as this meant we clearly thought about everything we did such as the idea, editing, music, effects etc.
As a film maker I think I have developed in confidence and skill. The process of both these tasks have made me think about and understand the whole film making process and what you have to consider. I have understood how important things like location, costume, script and so on are, as well as the technical side such as the editing techniques like match on action and transitions are. The fact our prelim wasn't perfect was arguably the biggest factors contributing to the quality of our film opening. We knew what we had to look out for and where our weaknesses were, therefore we were able to rectify it. For example, match on action, we knew the key and minute details we had to look out for, which we did for our opening.